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Dodonpachi resurrection tate full#
Full geometry support (Ratio/Zoom/Offsets.) PassThroughBorders to show the original game display outside of the CRT effect area. Crop options (starts/ends) to apply the CRT effect only on a specific part of the game display Uses of Texture/Video/Screen sizes to allow the games to be stretched at full display size (over than their original sizes). Here a list of the most important and exclusive features we added to this shader The ReShade's dll have been customized to be able to force a resolution because the effect optained needs at least a FullHD resolution to be displayed well (dlls have been recently updated to the last today ReShade version 4.5.4) This Shader is based on the excellent and well known CRT-Geom shader for ReShade. (it also works with emulators, some configurations have been already shared, but it's not the original goal) Updated ( v3.1 : bugfix, improved bezel support)įor more than a year now, we are working together with Ducon2016 to supply the most perfect solution (we hope so!) to get a nice CRT effect on old and new PC games (and also Arcade PC games). Updated ( New updated configs for Demul, Model2Emu et SuperModel3 are available) (even better, more complete, some nice new features and PinCabView is now merged inside) CRTGeomMOD has been replaced by ArcCabView available here :